Each player character has a primary and secondary attack based on equipment, a character-specific ability (Protect for Haru, Hack for Kuroku, etc.), orbs (or materia), and Fury, which is almost identical to limit breaks in Final Fantasy VII. Light Fairytale Episode 1 and Light Fairytale Episode 2 are turn-based JRPGs that function similarly to Final Fantasy VII. Not only that, but it does feel a bit distasteful having a nostalgia-based adventure in episodic form – but maybe that’s just me. After all, one must be incentivized to keep investing in this type of monetization scheme or things will turn sour quickly. The idea behind a sky that hasn’t been seen by normal everyday people is quite interesting, but its execution thus far is a bit concerning. The concern here is that this adventure simply doesn’t have the narrative chops to support the episodic nature the developer chose to run with. And keep in mind that we’re just two paid episodes into a story that feels like it’s not going anywhere fast. Do what, mate?Įpisode 2 has the opposite problem in that it just doesn’t have a whole lot of story whatsoever, instead focusing on what feels like a side story – albeit a decent one – rather than something of overarching importance. For example, Haru and Kuroku decide to lay low after their heated run-in with the empire general, only to turn immediately around and blow things up with bombs and want to join the resistance. Episode 1 in particular narratively moves way too fast, leading to many underdeveloped moments and nonsensical situations. This leads to the number one issue with the Light Fairytale series: it is episodic in nature, and it just doesn’t do enough – story or otherwise – to really make it worth the multi-pronged price of entry. That said, Haru, Kuroku, and a couple other notable characters are certainly likable, but these games are just so short and devoid of meaty narrative bits that it’s hard to say just how well things could eventually play out. Although both episodes allow the player to experience the story from two different perspectives – more so Episode 1 than Episode 2 – their contents don’t really add a whole lot to the overarching plot. In an attempt to avoid spoilers, let’s just say that Light Fairytale Episode 2 picks up immediately after the events of Episode 1, though it has surprisingly far less narrative substance than the first episode did. After a few run-ins with them, and one peculiar general, Haru and Kuroku aim to escape the city, join the rebels, and maybe, just maybe, find that sky one day. Unfortunately, this isn’t as cut and dry of a mission as it might seem, as an evil empire aims to make life as miserable as can be for the inhabitants of the city. As Barrett once said, “it’s because of that gosh dang pizza that the people underneath are suffering.” There is no blue sky – or at least the folks below have never seen one.īut after speaking with a soothsayer, Haru is emboldened to find out the truth about this vision for himself. Both youths live in the underbelly of a city, not so different from that of the Midgar slums in Final Fantasy VII. Problem is, he’s never been to such a place before. In Light Fairytale Episode 1, Haru is presented as a dreamer of sorts, with a distinct vision of sprawling fields and blue skies ingrained in his mind. Light Fairytale is an episodic series focused on teens Haru and Kuroku.
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